But in Eternal, many heavy-hitting demons like the Mancubus or Cacodemons have weak points you can exploit. On a basic level it’s the same game plan as Doom 2016, in that you can largely ignore the pissant zombies, soldiers, and imps at the start of a big fight – you might need to use them to farm for resources later. To be effective, you need to start to read the defense like a quarterback at the line of scrimmage, and timing is everything. In fact, Eternal looks and runs gorgeously on my mid-range PC (i5 3.5Ghz with 16GB of RAM and an RTX 2060), with monsters and environments alike looking much more detailed than they did in 2016.Īnd when you’ve got all those monsters gunning for you, Doom Eternal does something unexpected: it starts to get intellectual in the midst of its carnage.
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Scenes teeming with enemies that would make most other first-person shooters buckle under the pressure, either framerate-wise or gameplay-wise or both, are commonplace in Doom Eternal, and it takes them in stride. Old folks like me remember the Pain Elemental, a semi-dangerous, Lost Soul-spewing cousin of the Cacodemon, and the demon-buffing, pyromaniacal Archvile, which, as in 1994, is one of the biggest threats you have to beat down. Before long, you’ll be thrown into the meat grinder with dozens of Hell’s denizens at once, including resurrected Doom 2 favorites not seen in the 2016 reboot.
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Yes, blasting and ripping demons literally in half with your bare hands is a gleefully, gloriously stupid power fantasy, and Doom Eternal teaches you how to do it better, faster, and in multiple ways as you go. “Some great games are clever exercises in thoughtful design while others are dumb fun, but Doom Eternal is the best of both.